A conglomerate of various environments that have hit a high quality mark over the course of my learning process.
Models
Images of my High poly to low poly process for creating High Quality Natural world models for games. As well as Hard surface models, both HP and LP.
Lonely Queen of the North
This is a High Poly modeling project which I collaborated with Daniel Romero to finish.
Non Real-time Environments
I use various packages to create High poly vegetation, this makes high enough quality to use them in offline rendering such as Terragen 2's vector renderer.